![]() There are two differences, and both are related to each other. Main Pass - Normal Detail Pass - NormalĪnd we can immediately see a difference: the ball is showing up in the main pass, and not the detail pass in the correct version, which tells us the problem involves something that differs between these passes. Now let’s have a look at the main pass and detail pass for a frame where the ball is shown correctly, like the one we saw earlier. This pass has transparency, and renders on top of the main pass. The second major pass has shading effects, some additional background graphics, clouds and the ball. The first major pass includes most of the geometry in the scene, and lacks a lot of shading and effects. I’ve captured this frame of the bug using Intel GPA and extracted the different passes that go into making a frame like this. So by pulling up a graphics analyzer tool (I’ll be using Intel GPA), we can start to have a look at where it goes wrong in Neo Tokyo. In this instance, it’s to be able to exaggerate the size and motion of the animation, without worrying about it sinking below the ground - the cars failing to show in front is merely a side-effect - but this does show that the Rocket League developers don’t necessarily render everything in order. He's still yet to win a game of hide & seek So what’s something that only happens after skipping time, that doesn’t happen when paused?Ĭamera moving side to side to demonstrate that the goal animation renders the reaper in front of cars, even though the cars are in the foreground. The bug only happens when you pause the replay, and skip forwards or backwards in time. ![]() I was only able to find examples of the bug on replays for Neo Tokyo, and it isn’t just a case of that map being broken, since normally you’d see the ball rendered correctly. This is not the only part of this map that has this rendering issue, in fact there are a number of background elements that have the same bug. The game ball, which is much closer to the camera, is being rendered behind the prop ball that’s part of this arena’s background. It's like the ball has a little baby ball Often times you won’t ever notice the issue unless you do very specific sets of actions, such as with this interesting bug. However, much like with any game, with enough time you’ll come across little graphical quirks that haven’t been accounted for, or are hard to work around. It looking good when I’m on a proper PC is just a bonus. The fact that I can play the game practically anywhere in quick bursts has made the game infinitely more replayable. ![]() Rocket League looks gorgeous running on a decent PC, yet still runs perfectly fine on my laptop with integrated graphics. I’ve got to hand it to Psyonix, they’ve managed to hook me with Rocket League more than any other game in a long while. Authors Note: The bug presented has already been reported to Psyonix.
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